Помимо крупных фирм и мутных коллективов, созданием симс-образных игр занимаются нормальные инди-разработчики. Вот образец одного из них, начавший с создания генератора персонажей.
Character creator - face customisation
Цитата:
Hey everyone! 🌟
A bit of background: I initially began developing a Life Sim Survival game in Unity and had about 30-40% of it done. However, after the recent Unity fee changes, I decided to take the plunge and switch over. Now, I've started from scratch in Godot, focusing on a simpler game to really get the hang of it.
I'm thrilled to showcase my first substantial functionality in Godot 4.1 using C#: the character customization! It leverages blend shapes, and for the hair shader, I've implemented the Marschner Hair model for that extra touch of realism.
I'd be super grateful for any feedback, and if you'd like to see more of my journey and progress, do consider following me on Twitter: https://twitter.com/MehowLipa
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